Fresh advice on game approval process, past mishaps & comical mistakes, devs’ shortcuts to avoid, and indie-friendly localization options
Read MoreQ&A with Johnson Lin of IGDA Taiwan

game localization
Fresh advice on game approval process, past mishaps & comical mistakes, devs’ shortcuts to avoid, and indie-friendly localization options
Read MoreMost of 40% of localization errors aren’t linguistic but bugs resulting from dev’s shortcomings. So why didn’t game devs get it right the 1st time? Find out in my interview with Paula Ianelli
Read MoreThis post presents a concept of a visual game localization app and was inspired by a publication by Vlad Magdalin of Webflow
Read MoreSource: SoGoodGaming.com
Recently, I was interviewed by folks from SoGoodGaming about indie game localization, its challenges, the Indie Localizers Team, and game localization in general. This is an excerpt from the original interview published on the SoGoodGaming website.
Read More
This is a post that I wrote a for IndieWatch. Originally published on the IndieWatch website.
When your game’s taking off nicely—a steady rise from obscure realms of the underground to the bright spotlight—and sees more weekly downloads and fans that you’ve ever dreamed of, you surely feel like celebrating.
And you certainly should, but also it is the time to think big and unlock the next level of your Game.
Read More